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Mastering Unity Scripting 2015

Mastering Unity Scripting 2015
Tags: Unity, 2D Game, 3D Game, C Sharp
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Mastering Unity Scripting 2015

About This Book

  • Packed with hands-on tasks and real-world scenarios that will help you apply C# concepts
  • Learn how to work with event-driven programming, regular expressions, customized rendering, AI, and lots more
  • Easy-to-follow structure and language, which will help you understand advanced ideas

Who This Book Is For

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

What You Will Learn

  • Understand core C# concepts, such as class inheritance, interfaces, singletons, and static objects
  • Implement effective Artificial Intelligence for NPCs
  • Work with event-driven programming to optimize your code
  • Develop solid debugging and diagnostic techniques
  • Get to know the Mono Framework and Linq in practical contexts
  • Customize the rendering functionality for postprocess effects
  • Code line of sight, view testing, and other useful algorithms
  • Improve the quality of your code with the help of concepts such as attributes

Table of Contents (summary)

  • Preface
  • Chapter 1: Unity C# Refresher
  • Chapter 2: Debugging
  • Chapter 3: Singletons, Statics, GameObjects, and the World
  • Chapter 4: Event-driven Programming
  • Chapter 5: Cameras, Rendering, and Scenes
  • Chapter 6: Working with Mono
  • Chapter 7: Artificial Intelligence
  • Chapter 8: Customizing the Unity Editor
  • Chapter 9: Working with Textures, Models, and 2D
  • Chapter 10: Source Control and Other Tips
  • Index

Book Details

Publisher: Packt Publishing
By: Alan Thorn
Language: English
File size: 8.43 MB
File format: PDF
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