Beginning Android Games 3rd ed. Edition

Beginning Android Games 3rd ed. Edition
Tags: Programming, Java, Android
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Beginning Android Games 3rd ed. Edition

Book Description

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. 

  • Chapter 1: An Android in Every Home
  • Chapter 2: First Steps with Android Studio
  • Chapter 3: Game Development 101
  • Chapter 4: Android for Game Developers
  • Chapter 5: An Android Game Development Framework
  • Chapter 6: Mr. Nom Invades Android
  • Chapter 7: OpenGL ES: A Gentle Introduction
  • Chapter 8: 2D Game Programming Tricks
  • Chapter 9: Super Jumper: A 2D OpenGL ES Game
  • Chapter 10: OpenGL ES: Going 3D
  • Chapter 11: 3D Programming Tricks
  • Chapter 12: Android Invaders: The Grand Finale
  • Chapter 13: Going Native with the NDK
  • Chapter 14: Marketing and Monetizing
  • Chapter 15: Publishing Your Game

Book Details

Publisher: Apress
By: Mario Zechner,‎ J. F. DiMarzio,‎ Robert Green
Language: English
File size: 11.87 MB
File format: PDF

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