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ANDROID COOKBOOK, 2ND EDITION

ANDROID COOKBOOK, 2ND EDITION
Tags: Programming, Java, Android
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ANDROID COOKBOOK, 2ND EDITION

Book Description

Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market.Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you:
  • Get started with the tooling you need for developing and testing Android apps
  • Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms
  • Build location-aware services on Google Maps and OpenStreetMap
  • Control aspects of Android’s music, video, and other multimedia capabilities
  • Work with accelerometers and other Android sensors
  • Use various gaming and animation frameworks
  • Store and retrieve persistent data in files and embedded databases
  • Access RESTful web services with JSON and other formats
  • Test and troubleshoot individual components and your entire application
Contents 
  • Chapter 1. Getting Started
  • Chapter 2. Designing a Successful Application
  • Chapter 3. Application Testing
  • Chapter 4. Inter-/Intra-Process Communication
  • Chapter 5. Graphics
  • Chapter 6. Graphical User Interface
  • Chapter 7. GUI Alerts: Menus, Dialogs, Toasts, Snackbars, and Notifications
  • Chapter 8. Other GUI Elements: Lists and Views
  • Chapter 9. Multimedia
  • Chapter 10. Data Persistence
  • Chapter 11. Telephone Applications
  • Chapter 12. Networked Applications
  • Chapter 13. Gaming and Animation
  • Chapter 14. Social Networking
  • Chapter 15. Location and Map Applications
  • Chapter 16. Accelerometer
  • Chapter 17. Bluetooth
  • Chapter 18. System and Device Control
  • Chapter 19. All the World’s Not Java: Other Programming Languages and Frameworks
  • Chapter 20. All the World’s Not English: Strings and Internationalization
  • Chapter 21. Packaging, Deploying, and Distributing/Selling Your App

Book Details

Publisher: O'Reilly Media
By: Ian F. Darwin
Language: English
File size: 24.3 MB
File format: PDF
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